Revenant Download PC Game !!LINK!!
Have you read our faqs page and have installed all the software needed on some games like Microsoft .NET Framework, directx adn Microsoft Visual C++ if not please make sure you have them it might fix the game.
Revenant Download PC Game
This game worked with a pad when I had it many years ago on CD and with Win 95/98. AFAIK you should be able to use a pad still. Had a ps1 clone pad working fine with it. Just give it a bash as well worth playing with a pad. Just downloading now and will test with Xbox 360 pad. Will post here on outcome.
Very nice and fun hack and slash RPG. It is a bit of a Diablo clone, but hey; You cannot always play the same game right? It looks pretty cool actually, although the intro is quite long (and unskippable?)This is the full CD version of Revenant. In the download you will find instructions on how to install.I played it just in Windows 7, 64 bit without problems.by Latis
WindowsThis is a Windows game. Sometimes it should be run on an older Windows version or at least a 32-bit Windows. You could use VMware player (free) and install an older Windows on a virtual machine. e.g. I have installed my old Windows XP 32bit on VMware. More info on that you can find over here.
Lose yourself in the ultimate Ni no Kuni experience with this Prince's edition including:-Ni no Kuni II: Revenant Kingdom (full game)-Two future game expansions that add hours of additional gameplay-Equipment Package-Cat King's ClawJoin the young king Evan as he sets out on an epic quest to found a new kingdom, unite his world and save its people from a terrible evil.Embark on this unforgettable adventure which blurs the line between animated feature film and video game. Developed by LEVEL-5, Ni no Kuni II features enchanting character design from the legendary artist Yoshiyuki Momose and a stirring soundtrack composed by the world-famous Joe Hisaishi.
Enjoy the game on Xbox Game Pass today, which includes all the DLCs that introduce new gameplay and story content; Adventure Pack, The Lair of the Lost Lord, and The Tale of a Timeless Tome. Ni no Kuni II: Revenant Kingdom is available on Xbox One, Xbox Series XS and Windows.
Lose yourself in the ultimate Ni no Kuni experience with this Prince's Edition including:- Ni no Kuni II: Revenant Kingdom (full game)- Game expansions that add hours of additional gameplay- The Prince's Equipment Package
Ni No Kuni 2: Revenant Kingdom is a role-playing action video game coming from the popular gaming company Level-5 and distributed by Bandai Namco Entertainment. Ni No Kuni 2: Revenant Kingdom is the instalment to Ni no Kuni: Wrath of the White Witch. It was released on 23 March 2018 for several platforms like PlayStation 4, Microsoft Windows. The game is ready to be released for the Nintendo Switch on 17 September 2021.
The story of Ni No Kuni 2: Revenant Kingdom centres on a young boy, Evan Pettiwhisker Tildrum, who was thrown out from his castle and set out to create his own Kingdom. The game allows players to freely move Evan in the gaming region; different characters in the game are useful in battles. While battling against enemies, the game allows players the power to use magical abilities. They are assisted by essential creatures called Higgledies in the game. These magical creatures are used to make spells and award bonuses to other players. The game, with its amazing storyline, garnered positive reviews from major critics and gamers. Towards the end of the first year of its release, it sold over 9,000,000 copies. To know more about this game, continue to read below.
When the game starts, Roland is seen to witness a massive explosion over a city. In the next few minutes, he disappears and re-emerges on screen in front of the Evan in the Ding Dong Dell. As they escape hiding from others, they come to know that Mausinger poisoned the former king so that Evan gets killed for being the prime suspect and he can take control of the kingdom.
You would be fascinated by the beautiful world of Ni No Kuni 2: Revenant Kingdom. By now you must have understood what the storyline revolves around. If you are to join Evan in his tough journey, feel free to do so! This game would give you an unforgettable adventurous gaming experience by blending the line between animated feature film and a video game seamlessly. To know more about the interesting features of the game, continue to read below.
Revenant (aka Exiled: The Forsaken Saga / Exodus / Forsaken: Thrall of Chaos, The Forsaken) is a video game published in 1999 on Windows by Eidos Interactive, Inc., Sold Out Sales & Marketing Ltd., Eidos Interactive Limited, Square Enix, Inc., Acer TWP Corp. It's a role-playing (rpg) game, set in a fantasy, action rpg, amnesia and editor / construction set themes.
Ni no Kuni II: Revenant Kingdom, known additionally as Ni no Kuni 2, is a role-playing game developed by Level-5 for Playstation 4, Playstation 5, Microsoft Windows, Nintendo Switch, and Xbox Series XS. It is a sequel to the critically acclaimed Ni no Kuni: Wrath of the White Witch.
Combat works in real-time, allowing three party members, Lofty, and the selected higgledies of the player's choice to join in. Defeated enemies reward guilders, experience points, and items. Castle management is one of the newer features added to the game, as the player is able to assign citizens to work at different buildings and can earn materials and gold used to create various items or fund research for helpful bonuses. Higgliedies, small creatures that replace the familiars that were in the previous game. They help in combat and can be leveled up by feeding them their favorite materials. New to the game are skirmishes, short army vs. army combat in which Evan leads his forces in attacking other commander's posts, or defending Evermore. Tainted Monsters provide challenging boss encounters. Although a lot stronger than normal monsters, the risk is worth the reward. Side Quests replace the Errands from the previous game, allowing the player to do optional quests in order to unlock new citizens, collect rare items, and experience other story lines. Furthermore, with the introduction of the task system, the player can go to a taskmaster and take up tasks, which can range from collecting a certain amount of materials to defeating a certain amount of enemies. Completed tasks reward Tokens of Gratitude, which can be traded in for new citizens or additional materials. Tasks will always generate new ones after completion.
After the success of their previous game, Grimorio of Games is pleased to announce that they are working on a new installment in the Sword of the Necromancer series: Sword of the Necromancer: Revenant.
The new game is being developed taking all the feedback from the original into account to create a refined and enjoyable Sword of the Necromancer experience, while keeping its trademark original mechanic and expanding upon it. Grimorio of Games is working to make an engaging game to both new and returning players.
I'm about to go to press, so to speak, and I'm still vacillating between my feelings about this game. My overall impression is indefinite -- I think this will be the case with many people who play Revenant. Which is not to say it's a middle-of-the-road, run-of-the-mill production. On the contrary, the game goes all out in many areas. The voice-actors, for instance, really act. Locke D'Averam, your hero, veritably yells his lines.
Of the new super-duper funky-dunky gamepad-based action interface I'm a huge fan. I hate to think you have to sacrifice the overall quality of the game (which, unfortunately, Revenant does) just because you allow players to control the characters with a gamepad. I know many intelligent people who use gamepads. I never saw why such seminal CRPGs as Baldur's Gate and Planescape Torment couldn't allow the use of a gamepad for controlling what takes place onscreen. It's simply another (more convenient, laid-back) way of inputting information. Sure, a gamepad is a step further away from the pen-and-paper and text-based roots of the CRPG, but one step forward in terms of progress is usually going to be a step away from tradition anyway.
At any rate, as I mentioned, the overall quality of Revenant suffers seemingly from the theory behind what it means to use a gamepad. Within the first few minutes of play, after about when the priest in the first sequence dropkicks you and then puts you in some sort of figure-four, it becomes readily apparent that the RPG-intentions behind Revenant have dissolved into a sort of Kung Fu-meets-swords-and-sorcery action-adventure game. Which, in and of itself, is not a bad thing. But it's like pulling away from McDonald's and discovering you've gotten an extra burger instead of the McNuggets you were hoping for: they messed up your order. So it goes with Revenant. I found myself marveling over how sore my finger-muscles were from mashing the buttons during the larger fight sequences, and that's when I started to wonder why I cared more about winning battles than developing my character.
Which speaks indirectly to the single greatest flaw of this game: the dialogue system. I kept waiting for there to be a dialogue option that mattered. We take such things for granted. I mean, if you're going to have multiple dialogue options in a game, shouldn't there be some character-based motivations serving to make you selective in your choices? Revenant could definitely have taken a lesson from Baldur's Gate here. Through gritted teeth I tell you that the dialogue options in this game are a waste of time. The dialogue itself is not exactly a waste of time, as it does work well enough to move the story forward and shed vital information, but the fact that there are time-wasting options for selecting different paths of dialogue is what frustrated me the most. The reason for this is because it rarely ever mattered what dialogue options I chose; I simply had to click one option and then the next to get the full story. Though I would've appreciated some meaningful dialogue options to choose from, I would've been equally happy if the developers simply omitted the dialogue options altogether and had every NPC simply run through their scripted lines accordingly, in a bunch of dialogue cut-scenes, so to speak. 041b061a72